By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff
Real agilists do not weigh themselves down with libraries of books, they retain their very important details convenient with them invariably. Jeff and Tim pack over twenty years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy smartly on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, overlaying buyer, making plans, workforce, and developer thoughts that can assist you be triumphant on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, educating instruments, and dialog items. Why now not get units on your complete workforce or organization?
This accomplished set of playing cards is an critical source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile methods to challenge fixing, and assistance for training agile groups. workforce participants can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of priceless guidance and hard-won knowledge. The playing cards are:
Bite-sized! learn one perform or element at a time in a number of minutes.
shrewdpermanent! each one card has years of useful event at the back of it.
moveable! playing cards healthy simply on your pocket or backpack.
An vital device for any agile crew, and essential for each agile trainer or Scrum Master.
The Agile in a Flash deck is damaged into 4 parts: making plans, workforce, coding, and agile recommendations. front of every card is a brief record - a precis of the belongings you need to know and consider. The again presents extra aspect on all of the bullet issues, and provides sage nuggets of information in response to broad expert adventure. Tape the playing cards for your wall, stick them in your visual display unit, and get agile fast.
Read or Download Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams PDF
Similar adobe books
This article indicates find out how to grasp Dreamweaver improvement from connection to of completion, the best way to set up and troubleshoot dynamic applied sciences, realize the significance of net criteria, and know how to take advantage of them with Dreamweaver.
Presents a graphically transparent consultant to integrating photos, animations, or files into websites utilizing Dreamweaver MX. Twenty chapters diversity from fundamentals and coping with sites utilizing Dreamweaver MX to writing ASP code, password security, and customizing.
How do you rework consumer interface designs created in Photoshop or Illustrator into interactive web content? it really is more uncomplicated than you think that. This advisor exhibits you the way to take advantage of Adobe Flash Catalyst to create interactive UIs and site wireframes for wealthy net Applications—without writing a unmarried line of code.
Extra resources for Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams
Everything else is implementation details, which are up to your team to determine. Download from Wow! com> 26 Communication-SMITH with Information Radiators Be Communication-SMITHS with information radiators that are ➤ Current ➤ Simple ➤ Minimal in number ➤ Influential ➤ Transient ➤ Highly visible ➤ Stark Download from Wow! com> Card 26—C OMMUNICATION -SMITH WITH I NFORMATION R ADIATORS T HE P LAN Information radiators, aka big visible charts (BVCs), are wall hangings you design to broadcast important information.
Html. Download from Wow! com> 25 Iterate with Principle ➤ Team commits to stories they can complete ➤ Team works stories from prioritized card wall ➤ Team minimizes stories in process ➤ Team collaborates daily ➤ Customer accepts only completed stories ➤ Team reflects and commits to improvements Download from Wow! com> Card 25—I TERATE WITH P RINCIPLE T HE P LAN Team commits to stories they can complete Start each iteration with a short planning session to understand the customer’s stories and determine what the team is confident they can deliver.
Download from Wow! com> 21 Acceptable Acceptance Tests Acceptance tests are used to verify that the team has built what the customer requested in a story. ➤ Are defined by the customer ➤ Define “done done” for stories ➤ Are automated ➤ Document uses of the system ➤ Don’t just cover happy paths ➤ Do not replace exploratory tests ➤ Run in a near-production environment Download from Wow! com> Card 21—A CCEPTABLE A CCEPTANCE T ESTS T HE P LAN Are defined by the customer Acceptance tests (ATs) are an expression of customer need.